Note that the benchmarks game is going to count compile time against Java, but not against Go, since Go is AOT compiled and Java is JIT'd. If your app is a long-running server, you should take the benchmarks game numbers with a grain of salt.
The notable exception (not included in summary measurements) is the few tenths of a second run-time for meteor-contest. Of that few tenths of a second: JVM startup takes 95%, JIT and OSR another 4.9%.
Whatever kind-of app you have, you should take general statements about program performance with a grain of salt, there's even a page for that --
http://benchmarksgame.alioth.debian.org/u64q/go.html
Keep in mind this is comparing Go 1.4, I'd expect 1.5 to do better.