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Hopefully that's how it sounds. :P

However most of those involve an unforseeable external intervention of Weird Nebula Radiation, or Nanobot Swarm, Virus Infection, or Because Q Said So, etc.

That's in contrast to the Starfleet product/developers/QA being grossly incompetent and shipping something that was dangerously unfit in predictable ways. (The pranks of maintenance personnel on Cygnet XIV are debatable.)



FWIW, holodeck programming is basically an LLM hooked up to a game engine. "Paris, France, a restaurant, circa 1930" - and the computer expands that for you into ridiculously detailed scene, not unlike DALL-E 3 turns a few words into a paragraph-long prompt before getting to work.


Using that prompt in DALL-E did result in a quaint period-esque scene. I'm not sure why it added a businessman in a completely sleeveless suitjacket, but he does have impressive biceps on all three of his arms.


> holodeck programming is basically an LLM hooked up to a game engine

Ehhhh.... kinda? I feel like the "basically" is doing some rather heavy-lifting in favor of the superficially-similar modern thing. Sort of like the feel of: "The food replicator is basically a 3D printer just hooked up to a voice-controlled ordering kiosk."

Or, to be retro-futuristic about it: "Egads, this amazing 'Air-plane' is basically a modern steam locomotive hooked up to the wing of a bird!"

Sure, the form is similar, but the substance could be something with a different developmental path.




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