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> But why do we see smooth movement and animation?

>

> Interpolation. Serious Engine interpolates between the current and the previous game tick based on time passed between. Try opening the in-game console (~ key) and typing this to see how the game looks and feels without interpolation:

>

> /net_bLerping=0

>

> It's kind of like playing a modern console exclusive.

That list bit made me spit my tea out, I laughed so hard.

Great game. A staple of our LAN parties, what, 25-ish years ago now?



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