> But why do we see smooth movement and animation?
>
> Interpolation. Serious Engine interpolates between the current and the previous game tick based on time passed between. Try opening the in-game console (~ key) and typing this to see how the game looks and feels without interpolation:
>
> /net_bLerping=0
>
> It's kind of like playing a modern console exclusive.
That list bit made me spit my tea out, I laughed so hard.
Great game. A staple of our LAN parties, what, 25-ish years ago now?
>
> Interpolation. Serious Engine interpolates between the current and the previous game tick based on time passed between. Try opening the in-game console (~ key) and typing this to see how the game looks and feels without interpolation:
>
> /net_bLerping=0
>
> It's kind of like playing a modern console exclusive.
That list bit made me spit my tea out, I laughed so hard.
Great game. A staple of our LAN parties, what, 25-ish years ago now?