Huh. I see downvotes. I am mystified, for if people and corporations are both treated stringently under the law, corporations will fight to have overly restrictive laws knocked down.
I envision pitting corporate body against corporate body, when one corporatism lobbies, works to (for example) extend copyrights, others will work to weaken copyright.
That doesn't happen as vigilantly currently, because there is no corporate incentive. They play the old, ask for forgiveness, rather than permission angle.
Anyhow. I just prefer to set my enemies against my enemies. More fun.
Corporations follow these laws much more stringently than individuals. Individuals often use pirated software to make things, I've seen many examples of that. I've never seen a corporation use pirated software to make things, they pay for licenses. Maybe there is some rare cases, but pirating is mostly a thing individuals do not corporations.
So in general it is already as you say, corporations are much more targeted by these laws than individuals are. These laws mostly hinders corporations, us individuals are too small to be noticed by the system in most cases.
I've also seen indie games use copyrighted material with no issues, but AAA titles seem to avoid that like the plague. I can't really think of many examples where corporations are breaking these laws more than small individuals do.
> I've also seen indie games use copyrighted material with no issues, but AAA titles seem to avoid that like the plague.
They use copyrighted material or they commit copyright infringement? The former doesn't necessarily constitute the latter. Likewise, given it's an option legally, there are other factors that go into the decision to use it that likely make it less attractive to AAA games.
I envision pitting corporate body against corporate body, when one corporatism lobbies, works to (for example) extend copyrights, others will work to weaken copyright.
That doesn't happen as vigilantly currently, because there is no corporate incentive. They play the old, ask for forgiveness, rather than permission angle.
Anyhow. I just prefer to set my enemies against my enemies. More fun.