The economic games I've seen all were terrible simulations of markets, and would teach the wrong messages. Monopoly is one such example. (One of its major faults is one must roll the die and do whatever you land on says.)
I expect a banking simulator would hew to the ubiquitous propaganda that the Fed is there to stabilize the money supply. (It's actual purpose is to inflate the money. See Freidman's "Monetary History of the United States")
Markets are fundamentally about choice and trade offs. Monopoly is about runaway power dynamics created through random chance and force (you have to pay rent, you can’t choose not too).
1. you cannot increase the supply of property, or build something bigger than a hotel
2. rents are rules. You cannot be creative with rents. I.e. rent control
3. there are no predictable expenses to owning property
4. the only business you can engage in is property
5. there is no supply & demand at work
6. what properties you acquire is completely random
7. the outcome of the game is controlled by a roll of the dice. There is a strategy to Monopoly, but it is very simple, and soon everyone learns it and that ceases to be a choice
8. Not being able to collect rents on mortgaged properties is quite unlike any actual business
9. No interest is paid on debt
The biggest divergence from an actual marketplace is it is designed to be zero-sum. Markets are not zero-sum.
But if all players work together and vow to not buy any property, they will just keep accumulating money (the odd card aside) and eventually bankrupt the bank.
(I'm aware you can't technically bankrupt the bank but you get the idea).
No, it's to inflate the money whenever the government needs to spend it. Which is what it has done continuously since its inception. The same has happened in every other country that switched to fiat money.
Monetary policy isn't fiscal policy. Perhaps monetary policy is preventing politicians from facing the consequences of bad fiscal policy, but the alternative is suggesting accelerationism. It's not countries that relied on gold never overspent themselves to ruin.
I expect a banking simulator would hew to the ubiquitous propaganda that the Fed is there to stabilize the money supply. (It's actual purpose is to inflate the money. See Freidman's "Monetary History of the United States")