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Easy to imagine a "no useless items" option in gameplay settings.

If a game has Red Herrings then I just stop interacting with items entirely.

When items always have a purpose then they attract attention.

Working out what is useful/useless isn't fun.



> Working out what is useful/useless isn't fun.

Especially if you have limited inventory space. If you have plenty of space for the more useless items, then there isn't much harm (achievements would be nice).




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