Thanks a lot for linking Polygonjs here! I assume it might be a follow up to my tweet yesterday announcing new CAD modelling nodes [0].
For context, Polygonjs is a design & animation tool for WebGL. It is based on the popular threejs library, and allows artists and designers to create interactive experiences without any coding. It's is also procedural and node-based, which means everything is created by linking nodes together. Your scenes are then fully procedural, you can always go back at any node and tweak things and see your changes propagate. It's great to experiment.
There are several examples scenes you can start from [1]. Those shows how to setup basic or custom material, procedural geometry, particles, raymarching, states & events, computer vision. There are examples for every taste, and more to come.
Even though the visual editor is not open source, the core library is [2]. So if you are a coder and would like to add nodes to your projects, you can perfectly do so, via the plugin system [3]
It is inspired by visual effects tools like Houdini and Nuke, which I've used for years when working in films like Gravity, Avatar and The Martian. One of my goals is to bring the power of those tools to the web.
Finally, this is all from bootstrapped effort, I'm not a funded company, so I'll take all the support and love you're happy to send my way! While the app is free to use for unlimited time, I encourage you to purchase a license, it's a lifetime one with 12 months upgrade (similar to jetbrains IDE) and you'll always own your files. There's no tracking (except for one license check when the app starts), no lock-in. And it's currently at a reduced price.
For context, Polygonjs is a design & animation tool for WebGL. It is based on the popular threejs library, and allows artists and designers to create interactive experiences without any coding. It's is also procedural and node-based, which means everything is created by linking nodes together. Your scenes are then fully procedural, you can always go back at any node and tweak things and see your changes propagate. It's great to experiment.
There are several examples scenes you can start from [1]. Those shows how to setup basic or custom material, procedural geometry, particles, raymarching, states & events, computer vision. There are examples for every taste, and more to come.
Even though the visual editor is not open source, the core library is [2]. So if you are a coder and would like to add nodes to your projects, you can perfectly do so, via the plugin system [3]
It is inspired by visual effects tools like Houdini and Nuke, which I've used for years when working in films like Gravity, Avatar and The Martian. One of my goals is to bring the power of those tools to the web.
Finally, this is all from bootstrapped effort, I'm not a funded company, so I'll take all the support and love you're happy to send my way! While the app is free to use for unlimited time, I encourage you to purchase a license, it's a lifetime one with 12 months upgrade (similar to jetbrains IDE) and you'll always own your files. There's no tracking (except for one license check when the app starts), no lock-in. And it's currently at a reduced price.
[0] https://twitter.com/fradingue/status/1634604273433563137
[1] https://polygonjs.com/docs/examples
[2] https://github.com/polygonjs/polygonjs
[3] https://polygonjs.com/docs/plugins