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Depends on how the game is tuned to handle it. Somehow we all played Quake / UT back in the day with that kind of ping.


FaceID with lag compensation! As soon as it sees a face it starts to unlock based on a fast prediction, then if the authoritative secure side of the chip says "No, authentication actually failed" it rolls back the clock and relocks itself!


200ms can refer to network latency, input latency, frame render time, etc.




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