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DHTML! Gosh just hearing that term takes me back. I think AJAX killed DHTML. I'm not sure what killed AJAX. Async/await? React?


I literally just copied and pasted that exact part into my notes. Something about "versus doing nothing" really hits hard. I can do more than nothing! And also, sometimes, I need grace and time.


I couldn't get into it. I wasn’t sure if it was the game itself, my movement away from being a gamer, or just missing the game I knew so well.


My amateur impression was the following rankings:

Easy to hardest to play: Protoss, Zerg, Terran

Best when mastered: Terran, Zerg, Protoss

I wasn’t tapped into the pro/competitive side so I’m sure it played out differently for them.


BGH and UMS are where I spent my entire StarCraft life. Lot of wonderful hours into those!


SCUMS! (StarCraft Use Map Settings). These maps provided a wide array of games and I believe popularized or gave birth to a few. I remember tower defense, level up games where you and the other players explore the map and gain upgrades, a predator game where one player is chosen randomly to be the killer in a horror style hunt. Imagine, each map, possibly an entire new game, sometimes being discovered for the first time together with strangers. Such a fun and amazing time!


Just heard this song for the first time like a month ago, thanks for the reminder!


This has been documented already. As you begin mindfulness practices you become aware of your thoughts. You then think “gosh, I didn’t have all these thoughts before” when really you did, you just weren’t aware of them.

I believe studies on this are discussed in Sam Harris’s book “Waking Up”.


For those that don't know the author, Marijn Haverbeke is the creator of CodeMirror (code editor) and later ProseMirror (text editor).

https://codemirror.net/

https://prosemirror.net/


I'll always know him as the author of Postmodern, an impressive CL library for PostgreSQL: https://marijnhaverbeke.nl/postmodern/


Prosemirror user, it is fantastic. Didn't know Marijn was so prolific, all with free/open source projects. Wonder how can make a living...


3 day work weeks are best.

Most well paid developers would gladly take a 20% reduction in income for 50% more weekend right? So 4 days it is!

Well why stop there? I’ll take another 25% reduction for 33% more weekend. So 3 days it is!

But only the rich or a fool would then take an additional 33% reduction for a measly 25% bump to your weekend.

3 day work weeks are best. QED


For me 6 months on and 6 months off would be incredible. But of course by the time 6 months goes by, someone has learned how to do my job and maintain all the shit I built, and I'm no longer valuable. Also I lose my health insurance and probably seniority. But man would it be sweet if I could make it work.


This would be my dream setup as well. Heck I would do 7 days a week 12 hour days (with a few mental health days built in) for 6 months if it meant not having to think about work for the other 6. I'll even live on a cot at the office during the work 6!


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