Eh, the whole em dash thing is a low accuracy tell. Most of my writing uses em dashes; iOS/macOS replaces "--" (dash dash) with an em dash. Fwiw, in your example, an em dash is the correct choice, not a dash.
Ran this through a few AI-detection analyzers and, yeah, it's being pegged as AI-written. I'm guessing the author used it to do a final tidying up (not that I think that's acceptable- just proof-read your work) and the em dashes came out in force.
>What's dumb about watching dubbed woodworking videos?
Nothing necessarily as long as the user knows it's dubbed and not the original, and so has the potential to judge whether the content is reliable knowing things may be off. Doing everything as instructed, with just some mistranslated units can be at best frustrating and at worst very dangerous
One thing this kind of thing severely hurts is a lot of devices, services are affected by local laws, units, concepts, brands sometimes severely altering their function.
- Searching for a guide on say a car infotainment system would be totally different here from someone explaining in the USA or germany. Now I see a ton of titles in my language, only to find out it's information is completely useless to me because a menu, button or whatever doesen't even exist.
- Recommendations on cooking advice become almost worthless since a grading system for flours is arcane, brands I've never heard of, compounded by some imperial units in the mix. A recipe turns into a research project
- when searching for non-native content I may avoid content in my language, since I know the subject is definitely not relevant anywhere near me, so perfectly valid content will be missed
Worse yet, sometimes physical products claiming to have localized manual will instead have used some very inferior version to google translate and give dangerous advice about safe handling of the device.
- Searching for a guide on say a car infotainment system would be totally different here from someone explaining in the USA or germany. Now I see a ton of titles in my language, only to find out it's information is completely useless to me because a menu, button or whatever doesen't even exist.
This is so annoying. I can't believe they couldn't understand this, and there are many multilingual people.
>One game i have didn't run even run when i was on windows, but the windows version worked in Linux..
Was it an old game? Those tend to do that
>My anecdotal experience with the steam and steamOS has been that the windows versions of games run better via proton than their native linux versions.
This is very interesting, does anyone have insights into why? I can only guess the games/their engines are more mindful of optimizing their calls to the native windows APIs, which when translated turns out to be pretty efficient on the output side too
There's a joke that "the most stable Linux ABI is Win32". Like sibling commenters have pointed out, many Linux game ports either used system libraries that may or may not be compatible after years of changes, or bring along vendored libraries that may not play well. Valve tried to encourage Linux builds for games during their first foray into Linux gaming with the Steam Runtime, but even they have largely abandoned updating it in lieu of advancing WINE and sibling systems like DXVK, vkd3d-proton, dgvoodoo2, et al. Much more engineering effort goes into the Windows game tech stack than native Linux ones have.
For older games, the biggest advantage WINE has over Windows is WINE's prefix model, which lets you essentially build purpose built environments, not dissimilar to vendoring your dependencies into an OCI container. And if you're running a file system with CoW powers, those separate environments don't even take up a great deal of storage since the vast majority of the prefix is bit for bit identical.
Depends, I've still got some of the end-90's Loki game ports. Those were 'real' Linux binaries but won't run on modern Linux distributions due to changes in core libraries.
The big game engines (Unreal, Unity) and even smaller ones (Gamemaker, Godot, AGS) offer Linux runtime support.