I don't always play UT2K4, but when I do, it's usually with Ballistic Weapons mod + Sergeant Kelly's weapon packs. I agree that the UT2K4 weapons just don't quite do it like UT99.
Probably the most likely explanation, given so many things do inherit idiosyncrasies from C. I'd always assumed it was from Perl, given its heavy use in CGI back then -- like $_ being the default var. But that would probably also eventually inherit from C :P
We're redoing some of our application servers to bring everything under Ansible management, modernize, etc. Most of what we write gets deployed on OpenBSD. It's mostly been a painless process, except for that nagging "have to build it by hand with command line switches" issue with Nokogiri :P
Anyway, this writeup is basically everything you need to get your Sinatra application deploying under Puma, using Capistrano to manage the deploys, onto OpenBSD hosts. Reverse proxying and TLS
Same basic experience. The colo ISP soaks up most actual DDoS. We had a couple mid-sized ones when we were hosting irc.binrev.net from salty b& users. No real effect other than the colo did let us know it was happening and that it was "not a significant amount of DDoS by our standards."
Plus, learning PDP-11 ASM explains some of the idioms from C as they map directly onto the architecture! "Pointer to a pointer" is just a native addressing mode, for instance.
Yah, C's pre-increment and post-increment are map right onto the -11 addressing modes. It's a brilliantly conceived minimal instruction set. Just a joy to code in.