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Which can make sense on the short term, but on the long term I'm sure browsers' SVG renderer will catch-up and use GPU rendering in the spirit of pathfinder, piet-gpu, etc.

This is why I think it is wise for Penpot to use the native browser SVG renderer. They can spend their limited ressources on making a cool app while the browsers will inevitably improve their vector renderer on their own


Agreed, I really wish browsers spent more time developing SVG.


Even back when they had 5k/month worth of donation they were amazingly efficient, now with 200k/month they're killing it even more.

Blender is an amazing example if what happens when you don't waste your money.

This is the opposite to for e.g Mozilla which is very corporate, abandons projects (FirefoxOS, Servo, Pathfinder, etc.), funds completely unrelated projects, fire their engineering team to increase the boss salary and hire even more manager coming from Big Tech or elsewhere who never worked on (or cared) about Firefox

On a more positive note, I think we're going to see something similar to Blender with Godot Engine. They only have 15k/month and the progress is very fast


I agree with you. It's sad how Firefox went the that route...

Also the community plays a very big role promoting Blender and pushing the development. We can see that with Geometry Nodes. The adoption in the community has been really great and also helped iterating and improving the system.


I would love to have the new Dell XPS tablet [0] with Linux, unfortunately, unlike the XPS laptop, there don't offer to buy it with Linux pre-installed so we have no idea how well it is supported..

[0] https://www.dell.com/en-us/shop/cty/pdp/spd/xps-13-9315-2-in...


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