I was going to mention Shadow. I see quite a few people who want to play PCVR games using it if they don't have a PC up to the job.
Also with VR, many people use 'VirtualDesktop' to link between a PC and the Oculus Quest wirelessly. I can see a future where they offer remote PCs to connect via their software too.
And to add to that, in the future too, I can see Facebook/Oculus adding 5G connectivity to a next-generation headset alongside a future Snapdragon XR2(+).
I also liked Shadow. I could play Windows games on Arch Linux without booting into Windows, their latency wasn't terrible, the wait wasn't too long (only about a month for me), it wasn't terribly expensive, and best of all, their business model actually required them to do their best to make the product a success. A novel concept to some large tech companies, it would seem.
I've had a great experience with their service quite some time ago, though I'm a bit worried about their ability to scale up. IIRC they had suspended new sign ups for some time, and rollout of their Ultra and Infinite offerings seems pretty slow (possibly because of GPU shortages?).
They do have some latency or slowness issues, but couldn't find like whole system down thing,
Like in one of the comments here, reminded me of 2017 incident,
https://about.gitlab.com/blog/2017/02/10/postmortem-of-datab...
They should have improved a lot by now, but still I am curious, why such large or frequent downtimes are happening to GitHub. Is it due to making it more open for teams with Private repos, and more perks along with quarantine and WFH things
That GitLab downtime happened when we had deadlines, luckily git isn't a centralised platform so we merged our changes on a new GitHub repo we created.
Also the GitLab sluggishness reminds me of their daemon which kills the server to control memory leaks[1], although this probably isn't the main cause of the platform's slowness.