I'm not sure about much analysis and theory that explicitly captures branch prediction, but in last year's cppcon keynote Andrei offered a possible metric [0] where he takes into account the average "distance" between two subsequent array accesses.
It's basically, (C(n) + M(n) + kD(n)) / n
Where M is moves, C is comparisons, k is a some constant, and D is "distance".
I've felt this as well, been using D for a couple years now, and this is the kind of thing that just makes me have to context switch more than I'd like. With the current implementation of the language it's hard to avoid, and function's return type can be quite complex, so writing it down can be hard.
Another reason is the (ironically) dynamic nature of a return type. E.g.
auto whatDoesItReturn(int i)() {
static if (i == 0) { return int.init; }
else { return string.init; }
}
Template code can do that quite easily and then you don't have a choice but to write auto as the return value.
What would be fantastic if the documentation could be given access to the the compiler's return type inference, so that it could document the auto returns with a little more info.
Another way useful approach would be to implement protocols like in swift, or traits like in scala/rust/others, signatures in ml, etc. Then you would be able to define the interface of what a function returns.
> auto whatDoesItReturn(int i)() { static if (i == 0) { return int.init; } else { return string.init; } }
I agree with your point, but for the sake of the audience who doesn't know D I think this example is misleading, as one could take the "int i" parameter as a runtime one, while it's actually a compile time one (the equivalent of C++ non-type template parameter). If you instantiate the function with 0 as a compile-time parameter, it is a function that returns int; otherwise it's a function that returns string. It is never a function that can return int or string.
Yes, this is the problem for returns, but it's going to be difficult for the compiler to put something useful. The best it can do is point you at the code that returns, and let you figure it out.
I still think the best option is let the author describe it in ddoc, as the semantic meaning can be much easier to convey that way.
Yes, it supports interfaces and unions. One thing not being stated enough in this thread also is that the docs are not just a regurgitated version of the prototypes -- there's actual hand-written text that tells you what the things return.
In the standard library, it's primarily in the range-based functions that you see this, where the type doesn't generally need to be known. And where you do see it, the documentation will describe what the function returns more accurately than any convoluted made-up type the function signature could show you.
Template declarations in D take 2 parameter lists. The first is the template parameters the second the runtime parameter:
in
auto whatDoesItReturn(int i)() { static if (i == 0) { return int.init; } else { return string.init; } }
we have (int i) as template parameter and () as an empty runtime parameter. In C++ syntax whatDoesItReturn<int i>()
at instanciation the syntax is different:
whatDoesItReturn!0() will instantiate a function returning an int
whatDoesItReturn!42() will instantiate a function returning a string.
I missed this the first time, but there are two sets of parentheses in the example. Apparently the first set are like template parameters, and the second are the actual arguments to the function.