Building a game similar to Zombies! Run but with slightly modified gameplay. Narrative heavy with point and click elements, quests, and choose your own adventure decision making elements.
I've been hacking on a similar idea since about 2016 but only recently picked it back up. I want to support walking and cycling - any activity as long as it's outdoors (no treadmills).
I have a few ideas about the narrative that I think should be fun and timely.
Being too blunt raises defenses and completely wipes out the effectiveness of your feedback. Folks that are invested in outcomes make choices for good reason, and they've probably got a track record to back it up. You have to meet them where they are, and considering their communication styles and how they make decisions will improve the chances you're actually heard.
It's a fact of life that people shut down when approached with evidence that refutes their world view or choices. It doesn't matter if it's your boss or grandparents.
> It's a fact of life that people shut down when approached with evidence that refutes their world view or choices.
I don't really agree with you. This is a basic quality of skilled leadership. You want people refuting your worldview with evidence! It lets you correct course and make things better.
Only insecure people shut down like this in my experience.
Yeah I mean to generalize even further, these are techniques that can apply to your direct reports, your friends, your spouse.
Giving feedback is definitely an art and a thin line between getting your point across in a clear way vs running up against ego or impatience.
If you care about your org's success it's critical to know your audience, their approach and value system, and how to tailor your message to account for what will resonate with them. It's really tough stuff.
Location: Madison, WI
Remote: Yes
Willing to relocate: No
Technologies: Fullstack. JS/TS (React, Express), JVM languages like Kotlin, C#, Postgres, Elasticsearch
Website: https://www.lucasegray.com/about (resume here)
I'm a hands on team lead with ~15 years and 5 startups under my belt. I excel early stage and would love an opportunity to set up some best practices from scratch - or work with a team that mindfully created their MVP with a stable foundation.
Special interests include Unity, AR/VR, and geolocation. I'm creating a pixel tactical RPG in my spare time and previously created a pokemon go-esque walking tour to honor a little known blues musician.
A decade ago I spent a few years in big data tech, creating an ETL system that processed 500 million data points a day on a colocated hadoop cluster.
I have healthcare experience as well - and enjoy making social impact.
I'm a current dir of eng with 15 years of experience. Looking for Lead Engineer or Sr/Staff role. Love building software and making an outsized impact. Geek out creating efficient product+eng processes. Healthcare, marketing, data viz and BI background.
I play around with Geospatial AR and VR as well as pixel RPGs during my spare time. Once wrote an aggregation engine that churned over half a billion data points per day in a colocated hadoop cluster.
I've been hacking on a similar idea since about 2016 but only recently picked it back up. I want to support walking and cycling - any activity as long as it's outdoors (no treadmills).
I have a few ideas about the narrative that I think should be fun and timely.