Hacker Newsnew | past | comments | ask | show | jobs | submit | easyThrowaway's commentslogin

Can't talk for the USA, but it's widely acknowledged that the spread of broadband in Europe was driven by P2P and tools like Emule/eDonkey or BitTorrent.

We need some similar killer application for satellite connectivity and mesh networking. Something that makes the technology so requested and so ubiquitous in such a short time that it couldn't be banned even if they tried.


At the end of the day she and the other members of the board who took the plea bargain are basically keeping most of the money, right?

I know I'm basically in conspiracy territory here, but I can't stop thinking this was planned well beforehand and SBF was just the biggest moron they could find as the fall guy. Like, if what they say about him is remotely true they could've planned everything while he was playing LoL during meetings or something.


Fully agree with your first statement, mush less so with the other two.

Not the first time I hear of this, but I thought it was a blink-specific issue when using severely nested structures (e.g., html pages written using visual editors like Elementor or Webflow)?


Up until the late '80s-early '90s cars and rules were rather similar, and drivers like Andretti or Mansell were able to move between categories with relative ease.

I'd say that the rift become apparent in '94, after the safety changes introduced due to Senna's Death and the massive shift in pilot training brought by Michael Schumacher.


The Indy 500 was actually part of the official Formula 1 calendar from 1950 to 1960, though the two series diverged after that.

Some Indy features (refueling, changing tires even if they didn't have a puncture, safety cars) got adopted by F1 through the 1980s, specially as F1 started to lose audience to the American series in the early 1990s.


The best comparison I can think of is that in a Indycar race, it's every driver against each other, meanwhile in Formula 1 you can feel it's the whole team that's actually taking part in the race, and the car on track is just the tip of the iceberg of the process.


They're also both real time competitions whereas a bunch of other racing is turn based.


Did the duplicated files were even used on pc? Like, do you even have such low access to the file system that you can deduce which duplicated instance has a faster access time on a mechanical hard drive?


It's not which duplicated instance....

Think of it as I have two packs for levels.

Creek.level and roboplanet.level

Both use the cyborg enemies, by duplicating the cyborg enemy model and texture data across both files, Only the level file needs to be opened to get all nessecary data for a match.

Because modern OS will allow you to preallocate contiguous segments and have auto defrag, you can have it read this level file at max speed, rather than having to stop and seek to go find cyborg.model file because it was referenced by the spawn pool. Engine limitations may prevent other optimisations you think up as a thought exercise after reading this.

It's similar to how crash bandicoot packed their level data to handle the slow speed of the ps1 disc drive.

As to why they had a HDD optimisation in 2024... Shrugs


> As to why they had a HDD optimisation in 2024... Shrugs

Sadly, Valve doesn't include/publish HDD vs SSD in/on their surveys (https://store.steampowered.com/hwsurvey/?platform=combined) but considering the most popular combo seems to be 16GB RAM, 8GB VRAM, 2.3 Ghz to 2.69 Ghz CPU frequency, I'm getting the impression that the average gaming PC machine isn't actually that beefy. If someone told me the most common setup paired with the previous specs was a small SSD drive for the OS and a medium/large-sized HDD for everything else and I would have believed you.

I think us as (software/developer/technology) professionals with disposable income to spend on our hobbies forget how things are for the average person out there in the world.


Steam has so many users I'm not sure the average says a lot? If you are just playing Hentai games like most Steam users (j/k, probably) you can do that on any device from the last 10 years.

More interesting would be to see the specs for users who bought COD (add other popular franchises as you wish) in the last 2 years. That would at least trim the sample set to those who expect to play recent graphics heavy titles.


Not sure if this is what they did, but you can just put all the things you need together sequentially into a single file and rely on the filesystem to allocate contiguous blocks where possible (using the appropriate size hints to help). It's trivial unpack at loading time without any performance impact.

A filesystem is by itself just one big "file" acting like a file archive.


It reminds me of the start of Ubik[1], where one of the protagonists has to argue with their subscription-based apartment door. Given also the theme of AI allucinations, that book has become even more prescient than when it was written.

[1]https://en.wikipedia.org/wiki/Ubik


If you have any experience in 3D modeling, I feel it's quite closer to 3D Unwrapping than software development.

You got a bitmap atlas ("context") where you have to cram as much information as possible without losing detail, and then you need to massage both your texture and the structure of your model so that your engine doesn't go mental when trying to map your informations from a 2D to a 3D space.

Likewise, both operations are rarely blemish-free and your ability resides in being able to contain the intrinsic stochastic nature of the tool.


What's the integrated video card in this board? I have an x220 and frankly the ancient Intel HD 3000 is the only limiting factor keeping me from still using it as a daily laptop.


That comes with the processor: Ultra 7 165H or Ultra 9 185H, so https://www.notebookcheck.com/Intel-Arc-8-Cores-Grafikkarte-..., really strong I think.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: