Hacker Newsnew | past | comments | ask | show | jobs | submit | more c-c-c-c-c's commentslogin

Closed source it seems.


It's Windows software, Open Source is less common over there. If you want OSS alternatives for Linux, here are some. A few may look old and unpolished, but today pretty much every desktop environment comes with its own file manager.

https://www.4pane.co.uk/

https://doublecmd.sourceforge.io/

https://ignorantguru.github.io/spacefm/

http://tuxcmd.sourceforge.net/

http://www.boomerangsworld.de/cms/worker/

http://roland65.free.fr/xfe/


How do the recruiters find you on the internet?


I bet it's Xing or Linkedin?


Linkedin, mostly.


Not a single screenshot


Here you go: https://kurisu.shibumi.dev/share/img-2021-03-27-21-02-41.png

This is a screenshot from my current system.

* btw it's my first post on ycombinator lol..


Of what would you possibly want a screenshot here?

It is about the under the hood plumbing so take any screenshot from the last years, copy it and write "this is what it looks like under wayland".


I like to see what other people have crafted for their own usage. Sometimes, I find a clever use of monitor real estate that would make my life easier.

I adopted most of my tools by looking at other people setups and customizing them to my use case.


Unsure if this is a low key jab at Wayland breaking screenshot tools ...


The book has no pictures?

It's sway. So that's what it looks like.

And the content is much deeper than showing off the color scheme you chose.


Thing is that they didnt ship it that way. Back when it came out the loading screens were "fast". Things just grew out of proportion with the exponential increase of new items in the online mode.


And that‘s ok. But it seems no one in management approves benchmarking it now that loading is taking several minutes (!).

I am not blaming the developers, they have a lot to do every day. Maybe someone even wanted to try to fix it. But that it‘s still like this is clearly showing that management doesn‘t care and they are completely ok with a loading screen taking longer than brewing a new cup of coffee.


The loading times for GTAV have always been horrible.


No they weren’t GTAV had terrible loading times at launch.


You could bundle a small "desktop" for draft so it appears in the launcher and gracefully exits.


Why would it make life hard for game devs. If you buy a game you own it and can do whatever you like. If you create a mmo game then you cant blindly trust client data and no malice is implied in this post. This is really a non issue and a great way for people to get into programming and hacking.


Devs will get bad reviews, bad press, support requests and demands for anti cheat. While there are designs that are more robust against this, this is adding increased challenges and costs at no true advantage to the dev.


Hi! I'm a game developer that has been making online games for a bit over fifteen years.

This is a touch overwrought. If you make an online game people cheating at it and dealing with them is the cost of doing business. The people that the developers need to worry about aren't some random person learning to reverse their code and messing about but the companies that exist to do this for profit. A casual search shows that Among Us already has a burgeoning sector for this.

Further these public investigations are a great way for developers to see how people can reverse their game and fix the issues.


A lot of the cheaters I have dealt with just distribute hacked apks for free. They make them with programs like this.

It forces us to make changes to the games that make them less performant, or with a bunch of delays for server checks. That degrades the quality of the game for all the real users.


Yup it’s a pain but dealing with cheaters is the cost of doing business. I’m well aware of the annoyance and additional complexity that removing cheating opportunities takes. Thanks for writing something less inflammatory than the comment you started off with.


It is a pain, but ultimately the users suffer. Dev time goes to this nonsense, and it also forces the game to literally run slower, especially for server side validating things like inventory.

No one should be releasing tools for the express purpose of simplifying the process of making these hacks. It has no real upside, and hurts a lot of people for no reason.


We'll have to agree to disagree on that one. Security through obscurity is a terrible long term plan. Yes in a perfect world it would be lovely to be able to trust clients more. Even more so outside of games where the stakes are often higher. Sadly we don't live there.


> While there are designs that are more robust against this, this is adding increased challenges and costs at no true advantage to the dev.

Games where the authority of in-game state rests at the client instead of the server (e.g. ammo count, health) have no right to complain about people abusing this.

The elephant in the room however is "wallhacks" and other mods (e.g. aimbots) that expose or act upon global state that is supposed to be unknown to the player. Essentially, the only way these can be prevented is by running the game in a fully trusted and attested environment - but that is impossible to achieve outside of professional leagues with organizer-provided gaming rigs.

All attempts to come even near to this goal that are available for the consumer market however have big, big issues attached to them - they're often enough slowing down the game, are ripping up security and privacy holes, prevent compatibility with FOSS environments such as WINE, and there are almost routine reports of people getting banhammered without meaningful recourse due to some AI mis-flagging stuff.


Check out the high end dasung, theyre not bad at all. https://www.youtube.com/watch?v=A9qrURPAtnY


This is just an ad for their application. First sentence is, "Superhuman is an invite-only $30/month email client."

Should give you a sense if its worth your click.


Is the author affiliated with Superhuman? Despite the domain name, this blog looks to be someone’s personal (independent) blog.

The only links in the article are to:

- Twitter search for Superhuman, as a citation for a previous point.

- Another tech blogger’s post introducing the term “Superhuman of X", to which this post is a response.

- Various examples of apps the author claims to belong to a category of “Sublime Text for X" apps.

There is not so much as a link to Superhuman’s website in the whole article.


Unsurprising given the name of the website is ahem...growthalytics.


Hi, author here. Not affiliated with Superhuman. I don’t pay for it either. Maybe I should make that clearer in the post?


Maps could learn a thing or two from the typesetting of the Yale manual.


Hollywood and status. Its the world we live that promotes it!


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: