This is incorrect - they can split however the driving chip supports. (Q|O)SFP(28|56|112|+) can all be split to a single differential lane. All (Q|O)SFP(28|56|112|+) does is provide basically direct, high quality links to whatever you chips SERDES interfaces can do. It doesn't even have to be ethernet/IB data - I have a SFP module that has a SATA port lol.
There's also splitting at the module level, for example I have a PCIe card that is actually a fully self hosted 6 port 100GB switch with it's own onboard Atom management processor. The card only has 2 MPO fiber connectors - but each has 12 fibers, which each can carry 25Gbps. You need a special fiber breakout cable but you can mix anywhere between 6 100GbE ports and 24 25Gbe ports.
A full frame focal plane shutter _cannot_ work for medium format sadly. It's be definition too small. I don't think you can use them partially in front of the focal plane, but I could be wrong.
Medium format focal plane shutters do exist, copal made them for Mamiya/Phase One for their AF, AFD, DF, DF+, and XF cameras. Some of which work for medium format film.
Does it not? It feels like it’s taken seriously nationally.
All the local high schools in the Seattle area had/have serious jazz programs that sent students to The Essentially Ellington competition/festival - the one the movie Chops is about.
Yeah this tracks - if someone says something is “not great” it’s probably extremely bad haha. or “super cool no problems here” (there’s tear gas streaming through the windows)
Amusingly the lenses are worse than silicon at transmitting that wavelength.
1550nm might be worse for sensors because a good portion of the light is only being dumped into the metal layers - pure silicon is mostly transparent to 1550nm. Not sure how doped silicon would work. I can tell you that 1070nm barely works on an IQ3 Achromatic back…
The level of work that goes into even “small” games is pretty incredible. When I was a grad student another student was doing their (thesis based, research focused) masters while working at EA on a streetfighter(?) game.
The game programming was actually just as research focused and involved as the actual research. They were trying to figure out how to get the lowest latency and consistency for impact sounds.
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