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Thankful for @dang and this community. Happy thanksgiving


Good lord this is a beautiful web experience


I can't find a single moore's law chart that includes 2025 data (they all seem to cut off around 2020 actually).

Does anyone know if we're still on pace with Moore's law?


Things seem to have slacked off a bit on the transistors per chip thing. Eg

M1 16 billion transistors

M5 28 billion transistors

so that would be more like a 4/5 year doubling rather than two years.

That said there's a chart in Wikipedia showing it still going on https://upload.wikimedia.org/wikipedia/commons/c/cc/The_Moor...

but that's calculations per second per dollar rather than transistors per chip like Moore.

More came up with the law in 1965 and thought it would run 10 years till 1975 so it's had a good run if it's petering out now.

The compute per sec per dollar is a longer trend ~1900 that will likely keep on.

Gemini thinks: "The machine that began the long-term trend often cited as "128 years of Moore's Law" was Herman Hollerith's tabulating machine, created for the 1890 U.S. Census"


Great article, I'm a cofounder of Clearspace and think about this a lot.

> I'm an adult, I know how to circumvent these limits, and I will if motivation is low.

It's impossible to build systems that perfectly prevent you from doing this, but it is possible to build systems that can perfectly deter you from doing it. You could set up one - for example - that texts your spouse if you delete it. Or charges your bank account. Or whatever other doomsday device you want to rig up.

> Time limits don't affect the underlying addiction. You don't quit smoking by only smoking certain hours of the day.

Yeah but if you could encode cigarettes to ween you off of them by force, that'd be a big help. Also cigarettes don't have any real utility, so cold turkey is a reasonable strategy. Unfortunately the social media platforms have real utility, so a guardrail strategy makes more sense.

> The companies that build these apps have tens of thousands of really smart people (and billions of dollars) trying to get me hooked and keep me engaged. The only way to win this game isn't by trying to beat them (I certainly can't), but by not playing.

When it's all said and done, someone is going to build the right set of digital environment modification tooling that does beat them. It has to be possible, the internet is intrinsically customizable


This leaves out the extremely important detail that many if not all of these 46 games, Hikaru was actively streaming on Twitch.

The actual chess community's takeaway from this (if consensus is important to you) is that Kramnik (the accuser) has lost it a bit.


I maintain my personal collection of pure logic riddles here: https://www.oliverhill.xyz/riddles


You can't take the same approach on iOS but to Apple's credit, they do a great job with user privacy with their Screen Time permission. Apps with that permission get the ability to restrict other apps on the phone without ever knowing what they are. They can even report data back to the user without ever knowing that data.

Source: I am a developer of Clearspace, which is an iOS Screen Time App https://apps.apple.com/us/app/clearspace-reduce-screen-time/...


Why do we like entropy in auth factors?


Imagine two different password strength standards:

1. Just a 4 digit numeric PIN like `1981`

2. A 20 character upper/lower/numeric/special-character password like `qmd1tkf7mwa.PQB0qrz$`

--

The PIN has lower entropy and is therefore a lot easier to brute force.

I haven't calculated this stuff myself -- I just used Wolfram Alpha -- but it looks like the PIN would take <1 second to brute force, while the 20 character password would take 7.6 * 10^25 years. [1] [2]

--

[1] https://www.wolframalpha.com/input?i=password+strength+qmd1t...

[2] https://www.wolframalpha.com/input?i=password+strength+1981


what a fantastic read


It's up to you. In your Apple devices under Screen time there's a "Share across devices" setting. If that's on, it'll aggregate. If not, it'll just report the screen time from a single entity


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