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For the past few months, I've been building a health tracking app called LogBuddy. I got tired of using separate apps for nutrition, workouts, weight, and period tracking. So I built LogBuddy to handle all of it with a dead simple interface. That way, all the heath data I'm tracking would be in one place. Right now there's an Android APK available. If there's interest, I'll publish to the Play Store and build an iOS version too.

Would love to hear your feedback if you try it out!

Here's the github repository: https://github.com/aabiji/logbuddy


For the past few months, I've been building a health tracking app called LogBuddy. I got tired of using separate apps for nutrition, workouts, weight, and period tracking. So I built LogBuddy to handle all of it with a dead simple interface. That way, all the heath data I'm tracking would be in one place.

Right now there's an Android APK available. If there's interest, I'll publish to the Play Store and build an iOS version too.

Would love to hear your feedback if you try it out!

Here's the github repository: https://github.com/aabiji/logbuddy


For the past 2 months I've building an app called LogBuddy. I've recently completed the MVP and it helps me track my weight, my workout sessions, my food intake, and my periods, all in one app. It's really basic on purpose. This app also gave me the opportunity to go all in on mobile dev with Ionic.

https://github.com/aabiji/logbuddy


What do you mean?


Over the past couple of weeks I've built Chickoban, a puzzle game inspired by Sokoban.

You can play it on the web [here](https://aabiji.github.io/chickoban/).

It's in 3d and uses raylib. I know the game itself not very good, but I was hoping that maybe some of you would be kind enough to offer feedback on the code. What parts of the design or good, what parts are problematic, etc.

In any case, maybe the game will be interesting. It's all open source. Have a nice day.


I'm working on a motion capture app. The idea is that I can map my movement that's recorded through webcam footage into the movement of a 3d model. This project has involved 3d graphics and AI through 2d pose estimation and 2d to 3d pose lifitng. This project's been pretty fun so far. Here's the github link:

https://github.com/aabiji/mocha


Lately I've been going through [less_slow.cpp](https://github.com/ashvardanian/less_slow.cpp) and learning about different performance oriented c++ coding practices.


I think Flappy Bird and other viral things like that are definitely exceptions to the trend, where the creator gets popular because of their product, not the other way around. I think generally the point I was trying to make was that already being popular makes marketing a product incredibly easier.

I'm not really sure what you mean by the more "popular" people have people go in and clean their mess behind the scenes, because the outcome is still ultimately the same in the end.

Good point though.


No, sound needs a medium to pass through and there isn't (ok fine, yes there is, but it's not sufficient) an atmosphere on the moon.

Interesting philosophical questions though :)


Wouldn't the crash make a vibration in the lunar soil?

I know it's actually quite dry, thin, and dusty, but half the density of common Earth rock (~1.6 v. ~2.7g/cm³) should still conduct some sound. If you put your ear (or more likely, a microphone) on the ground...


Look up the earth material with the closest density. It's a type of cheese,and yes, the sound will propigate through Christmas. Wtf? Firefox I said Cheese. . (Myth) Actually the closest rock is silicate basalt. Sharp and dusty.

What if we had sticky landing pads? And literally glued the probe to the surface? ( No. You would either have to find a rock or you would simply collect dust. )

There are many brilliant ideas here.


The moon itself is the medium, it’s still sound. Just like listening to rails for approaching trains.


Noise cancelling headphones were a huge boost to my productivity.


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