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Does that mean we're in the northern or southern unisphere ?


Cool thing.

How do you handle the interaction between 2 pieces being moved at the same time ? Can I dodge a capture by picking up a piece ? Say 2 rooks are facing each other, how do you handle a mutual capture attempt ?

I have solved this problem, but still in a turn based setting :

* Both player choose their move, and moves are resolved simultaneously

* A piece cannot be moved 2 turns in a row (discrete cooldown time)

* When 2 pieces land at the same place, they are both considered captured.

* If they move in straight lines, in opposite direction, they are also both captured.

* NO CAPTURE for pieces crossing each other path / knights can exchange their positions.

* No pat. A player can skip his turn.

* the goal is to capture the oposite king obviosuly, not to checkmake it.

With a low blitz time, it solves the same fundamental problem as RT chess, but it can only be played online.

From a few test game, it looks like basic chess structure is preserved. But then there is the question of finding the Nash equilibirum of the game ! 2by2-simultaneous-move-chess with both rook and king leads to some sort of rock-paper-scissor.


Cool thing.

How do you handle the interaction between 2 pieces being moved at the same time ? Can I dodge a capture by picking up a piece ? Say 2 rooks are facing each other, how do you handle a mutual capture attempt ?

I have solved this problem, but still in a turn based setting :

* Both player choose their move, and moves are resolved simultaneously

* A piece cannot be moved 2 turns in a row (discrete cooldown time)

* When 2 pieces land at the same place, they are both considered captured.

* If they move in straight lines, in opposite direction, they are also both captured.

* NO CAPTURE for pieces crossing each other path / knights can exchange their positions.

* No pat. A player can skip his turn.

* the goal is to capture the oposite king obviosuly, not to checkmake it.

With a low blitz time, it solves the same fundamental problem as RT chess, but it can only be played online.

From a few test game, it looks like basic chess structure is preserved. But then there is the question of finding the Nash equilibirum of the game ! 2by2-simultaneous-move-chess with both rook and king leads to some sort of rock-paper-scissor.


15 minutes videos presenting the Janus cosmological model.

There's a cool computational experiment to be done : making a particles system which creates galaxies, simply by allowing the mass of particles to be negative (the attractive Newton's force Gm1m2/d² would become repulsive only when particles are of opposite signs.)

An AI might be able to code this faster than a human...


This is a cool not-so-new cosmological model to get rid of the dark matter/energy issue, by providing a better theory.

In summary, the big bang generated both matter and antimatter, and those 2 are only interacting throught repulsive gravitational force. A fun project would be to reproduce the computation experiment done by the author which recreated the spiral structure of galaxies using the law : positive matter attracts positive matter, negative matter attracks negative matter, positive and negative repulse each other.


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