How do you handle the interaction between 2 pieces being moved at the same time ? Can I dodge a capture by picking up a piece ? Say 2 rooks are facing each other, how do you handle a mutual capture attempt ?
I have solved this problem, but still in a turn based setting :
* Both player choose their move, and moves are resolved simultaneously
* A piece cannot be moved 2 turns in a row (discrete cooldown time)
* When 2 pieces land at the same place, they are both considered captured.
* If they move in straight lines, in opposite direction, they are also both captured.
* NO CAPTURE for pieces crossing each other path / knights can exchange their positions.
* No pat. A player can skip his turn.
* the goal is to capture the oposite king obviosuly, not to checkmake it.
With a low blitz time, it solves the same fundamental problem as RT chess, but it can only be played online.
From a few test game, it looks like basic chess structure is preserved. But then there is the question of finding the Nash equilibirum of the game ! 2by2-simultaneous-move-chess with both rook and king leads to some sort of rock-paper-scissor.
How do you handle the interaction between 2 pieces being moved at the same time ? Can I dodge a capture by picking up a piece ? Say 2 rooks are facing each other, how do you handle a mutual capture attempt ?
I have solved this problem, but still in a turn based setting :
* Both player choose their move, and moves are resolved simultaneously
* A piece cannot be moved 2 turns in a row (discrete cooldown time)
* When 2 pieces land at the same place, they are both considered captured.
* If they move in straight lines, in opposite direction, they are also both captured.
* NO CAPTURE for pieces crossing each other path / knights can exchange their positions.
* No pat. A player can skip his turn.
* the goal is to capture the oposite king obviosuly, not to checkmake it.
With a low blitz time, it solves the same fundamental problem as RT chess, but it can only be played online.
From a few test game, it looks like basic chess structure is preserved. But then there is the question of finding the Nash equilibirum of the game ! 2by2-simultaneous-move-chess with both rook and king leads to some sort of rock-paper-scissor.
15 minutes videos presenting the Janus cosmological model.
There's a cool computational experiment to be done : making a particles system which creates galaxies, simply by allowing the mass of particles to be negative (the attractive Newton's force Gm1m2/d² would become repulsive only when particles are of opposite signs.)
An AI might be able to code this faster than a human...
This is a cool not-so-new cosmological model to get rid of the dark matter/energy issue, by providing a better theory.
In summary, the big bang generated both matter and antimatter, and those 2 are only interacting throught repulsive gravitational force. A fun project would be to reproduce the computation experiment done by the author which recreated the spiral structure of galaxies using the law : positive matter attracts positive matter, negative matter attracks negative matter, positive and negative repulse each other.