Can you prove that any other person you know is generally intelligent, and not just a LLM spewing statistically relevant words ?
You assume they are intelligent based on their actions and abilities, so I guess we will do the same with AI.
Fake in this context is not any more dangerous than a con man (wants to harm, but it’s not competent), which is already pretty dangerous, but not as dangerous as somebody who is capable and interested in harming.
Like I get that they aren't anywhere close to as detailed or sophisticated as the graphics available in other games, but they appear to facilitate gameplay quite well.
Like "poor" has a connotation of "bad", where in this game they just weren't a focus and clearly are good enough to not be distracting, at least in the videos I've seen.
That graphics would not look out of place in a 2013 indie game from a well-established but not rich studio. It would have not been ground-breaking in 2003, but would grab some attention for sure. I bet they will use same level of graphics in 2033, maybe with some AI tricks slapped on top if they manage to get cheap hardware for that.
> That graphics would not look out of place in a 2013 indie game from a well-established but not rich studio.
Sure. The WiiU was around in that year, BotW ran on it. Indie games for powerful platforms could definitely have better grafics.
> It would have not been ground-breaking in 2003
This is biggest bullshit I've heard. This is Xbox/GC/PS2 era. Not only there weren't any games with 720p or 900p resolution on those consoles, PC capable of those were very rare. Games were still very cubish. Even games like FF that spend most of their budget on visuals and were not very interactive were just so bad in comparision. You don't really know how expansive it is to have small details like hair, light small objects and things like that rendered. Also add all the particles the game generates for all its possibilities.
go to a top 2003 game list, and you will notice that there is nothing that comes close visually, specially with these resolutions, moving interactable objects, etc. None of them would require one tenth of the processing power a game like TotK.
BotW and TotK push the swith to its max potential. Obviously that is nothing compared to what can be done today, the switch is based on a nvidia shield which is a SoC for a portable for 2015, obviously it is not very powerful. But that doesn't mean that the game doesn't have a lot of effort to make it able to run on such a system. Sure the Switch can handle 1080p, there are nintendo games with 1080p 60fps on both switch and wiiu, and nowadays PC games aim to 4k and 120fps, but this is a Switch, and this is a beatfiful game with a level of interaction not easily seen, this is much harder to make than a lot of 4k/120fps games on PC.
Well, not TotK in particular as that's BotW 2.0, but BotW is out of the ordinary, expanding is still not an easy thing.
The graphics are rather poor, you can literally count the triangles. The art style saves everything. This is an excellent collaboration between engineering and design that give an amazing end result.