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New Horizons was launched in 2006, and it will reach the same distance from the Sun as Voyager 1 is _currently_ in about 32 years.


Good lord willing and the creeks don’t rise.


It will definitely happen, the only real question is if we're still talking to New Horizon when it passes Voyager 1.

In fact I wonder if we'll stop talking to Voyager 1 before or after New Horizon.


New Horizons is slower than Voyager 1, and is also decelerating more. New Horizons will never pass the others. Voyager 1 is the fastest probe in an escape trajectory.

https://en.wikipedia.org/wiki/Voyager_1#Far_future


For some reason I thought I had read that Horizons was faster and would eventually eclipse it, odd.

Anyway I'm still curious if V1 outlasts New Horizons


I am sure that your article said that it's newer and the launch event was on the plane of the ecliptic.

I read that one too.

Anyway, the Wikipedia article says:

  After 2036, both [Voyager] probes will be out of range of the Deep Space Network.[14]
As for New Horizons:

  [The RTG] will decay too far to power the transmitters in the 2030s.
So we could lose contact with three in succession. Or, the DSN could become even deeper!


> Do they just target the lowest common denominator of operations? Or do they somehow adapt to the operations supported by the user's CPU?

Mostly the former, some specialized software does the latter. The lowest common denominator is called the baseline, and it differs over time and between distributions. Debian for example still supports x86-64-v1 (the original 64-bit extension to x86), but RHEL 10 will require x86-64-v3, which includes SSE4 and AVX2 support.


> 15 billion from petrol and 18.2 billion from diesel alone

Not all petrol or diesel is consumed by motor vehicles that (primarily) drive on the road.


> I'm not sure how critical "catching" the booster is to reusability

Not necessarily for reusability, but it helps significantly for rapid reusability: it eliminates the need to transport the booster from the landing site to the launch site. Given that it's 9m x 70m and weighs 270 tonnes, that's not an easy process.


Starship landed in the Indian Ocean, not the Gulf of Mexico.


> this project is funded by NASA

Partially. They have a fixed-price contract to land humans on the Moon, and notably got that contract because they severely undercut the other bids and were the only bid that actually fit within the available budget: they bid $2.94B, while Blue Origin bid $5.99B and Dynetics $9.08B.

That 3 billion is also much less than what they're spending on the project.


It is a rocket. The biggest difference with the Falcon 9 first stage is that this one is about 6 times as big (diameter of 9m vs 3.7m), and that catching it with the tower requires a much higher precision in landing location. The drone ships that Falcon 9 lands on are about 90 x 50 meter. To catch it with the tower, they need to be accurate to within a few meters.

The big advantage of catching it with the tower is that it'll (eventually) allow them to put another Starship on top, refuel and launch again within hours, as opposed to the weeks it currently takes for Falcon 9.


The critical differences between Falcon 9 first stage and the Starship booster is that Starship booster lands using 3 engines rather than 1, and can throttle them down much further. 3 vs 1 gives Starship more directional control for precise landing (critical for this "catch" maneuver), and throttling allows it to hover, as it does right before the "catch".


Falcon 9 also lands using 3 engines on its most demanding missions. The throttling is definitely an advantage.


But as far as I know, one Merlin engine produces more thrust than the empty booster weighs which means they have to time things perfectly to get to zero velocity exactly at the ground.

Super heavy can hover and even go down by throttling down more. This gives them more control for the landing and don’t have to time it exactly perfectly


Thanks!


> who cares...

I bet SpaceX does. They've solved the big problems, now it's time to solve the small problems and make reuse a reality.


That's a false dichotomy. Having a few smart kids hack around doesn't end nation state attacks.


They don't end nation-state attacks, but public exposure from teenagers hacking corporate computer systems can make them do their homework of fixing low-hanging vulnerabilities. As a result, the attacks from nation-state attackers could become more expensive.


Kids won't hack corporate systems. They'll hack each other, they'll hack and share nudes, they'll embarrass one another, harass, troll, and bully.

I was a member of many video game communities as a kid and DDOS attacks to disrupt game play, RATs and other tools to steal and sell virtual currencies, happened frequent and often.

I think the volume of destructive activities outweighs the constructive ones, even if many such perpetrators went on to become Software Engineers and Pen Testers for Meta, Google, and other companies. Like others I don't think they should be arrested for the less harmful examples - but there are lines that cause significant societal harm that should end in proportional punishments.


> Kids won't hack corporate systems.

The entire history of hacking shows that kids will, do, and always have hacked corporate systems. They'll absolutely hack each other while they're at it, but much of that time will also involve hacking corporate systems. Even kids who hack video games are very often hacking corporate systems because it's corporations who control the game servers.

I would much rather have corporations and the countless third party companies/hardware/services they depend on all patching and hardening their stuff for fear of pesky children cheating in video games than let all those corporations become complacent. As it stands today corporations do only the bare minimum when it comes to security as repeatedly evidenced by the endless leaks and data breaches which rarely involve complex vulnerability chain attacks full of zero days and most often could have easily been avoided by protecting against threats that are very well known and for which solutions already exist.

The harm caused by trolls and cyberbullies is dwarfed by the harms these corporations would cause society if they had any less pressure to take even the most basic steps to protect our accounts and our data.


Well do you see it helping out the way you're suggesting? I just see two problems in the world not "the lesser of two evils".


> I just see two problems in the world not "the lesser of two evils".

You're right about that. It's far from an ideal solution. I'd much rather if that pressure came from regulation that would consistently deliver severe consequences for any company that decides to cut costs/increase profits by neglecting their responsibility to protect our data and the systems and services we pay for and depend on. That way, all systems would be reasonably protected. We wouldn't have to worry as much about pranking teenagers causing disruptions and posting penis pictures, and it would still make it harder for the adult hackers to gain access and do much worse.


Kids absolutely do hack corporate systems. They do now, they did 10 years ago, and when I was hip deep in that scene in the early 1990s that's what they were doing. They also go after each other, but that's a side quest.


My experience is that going after other groups and/or normal folk who you know is the main purpose. Everything else is just for funsies.

Specifically, targeting people in the real world who make your actual life difficult.

That's from the late 90's/, early 00's.


The article mentions NVidia as an example of a ransomware attack. This seems to be a corporate threat.

> I was a member of many video game communities as a kid and DDOS attacks

I agree here that this is a destructive activity with no benefit. Securing games against DDOS attacks seems like a wasted effort.


  Kids won't hack corporate systems. They'll hack each other, they'll hack and share nudes, they'll embarrass one another, harass, troll, and bully.



  I was a member of many video game communities as a kid and DDOS attacks to disrupt game play, RATs and other tools to steal and sell virtual currencies, happened frequent and often.


  I was a member of many video game communities as a kid
Your youth maintained your innocence, consider yourself lucky.

you may never hadn't a clue at the time, but those pre-release builds, firmware dumps, decryption keys, _______ source code, pii dumps, debugging symbols, and other general degeneracy facets were not reverse engineered in a white-room environment by 17 year olds, but rather compiled and scavenger hunted from the depths of google, re-used passwords, internal email dumps, physical intrusion (yes), blind XSS that phoned home an admin panel months later....I could go on, but that was nostalgic enough.

  I think the volume of destructive activities outweighs the constructive ones,

You are essentially promoting "head in sand", if not directly.

   if many such perpetrators went on to become Software Engineers and Pen Testers for Meta, Google, and other companies.
50%/50% drugs to success - The bell curves both ways. But remember the context, 10 years ago, emailing a bug report could get your door kicked in.

  Like others I don't think they should be arrested for the less harmful examples - but there are lines that cause significant societal harm that should end in proportional punishments.

This gets grey real fast.

After checking out your cart on a hypothetical web-store, you are redirected to the receipt page. Sharing the link with a cohort via email, you leave off a single digit in the r? parameter in the URL, causing a receipt from someone else to display.

It was a brisk fall dew-filled dawn the next morning when the State-Cyber-Police made their swift, immemorial performance. Donned with insignia "pastor sapientiae," they had long ago forgotten their purpose, aside from the prevention of the proliferation of the unwise and their defiance of authority.


That only holds if you believe that will (intrinsic or resulting from a cost/benefit analysis) is what's holding back organizations from improving their cybersecurity.


> That only holds if you believe that will (intrinsic or resulting from a cost/benefit analysis) is what's holding back organizations from improving their cybersecurity.

Improvements are expenses. The only unknown here seems to be whether nation-state attackers would recruit these gifted and experienced kids at a rate larger than corporations would be able to improve their security.


> non-deterministic trigger

This easter egg was entirely deterministic, though.


Depending on how closely you look at it, literally everything is deterministic.


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