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1.Agility SDK 1.711.3-Preview: Work Graphs, Wave Matrix, AV1 Encoding (devblogs.microsoft.com/directx)
1 point by Impossible on June 23, 2023 | past
2.Teardown Frame Teardown: Rendering Analysis (acko.net)
66 points by Impossible on May 1, 2023 | past | 8 comments
3.Teardown Frame Teardown: Rendering Analysis (acko.net)
1 point by Impossible on Feb 1, 2023 | past
4.The FTC is reportedly investigating Meta’s VR division for antitrust violations (theverge.com)
2 points by Impossible on Jan 15, 2022 | past
5.Valve is not your friend, and Steam is not healthy for gaming (polygon.com)
6 points by Impossible on Jan 14, 2022 | past | 7 comments
6.Announcing Tangle (absurdjoy.com)
1 point by Impossible on Aug 24, 2021 | past
7.Deep dive: how Shapez.io went from web game to $1M Steam hit (gamediscover.co)
2 points by Impossible on Aug 18, 2021 | past
8.ProtoRes: Proto-Residual Architecture for Deep Modeling of Human Pose (unity-technologies.github.io)
2 points by Impossible on Aug 6, 2021 | past
9.DirectStorage Developer Preview now available (devblogs.microsoft.com/directx)
3 points by Impossible on Aug 2, 2021 | past
10.Progressive Tiling 2D Blue Noise Point Sets Encoded as Images (nothings.org)
2 points by Impossible on Aug 2, 2021 | past
11.The Nothings Suite (pippinbarr.github.io)
1 point by Impossible on April 20, 2021 | past | 1 comment
12.Stunning Photoreal Renders in Blender by Blitter (80.lv)
29 points by Impossible on March 17, 2021 | past
13.C++ to Rust – or how to render your mindset (jduchniewicz.com)
2 points by Impossible on March 15, 2021 | past
14.Indie Archetypes (derekyu.com)
2 points by Impossible on March 3, 2021 | past
15.Stadia Developers Can't Fix the Bugs in Their Own Game Because Google Fired Them (kotaku.com)
62 points by Impossible on Feb 23, 2021 | past | 14 comments
16.Apple's mixed reality headset could cost $3k and include 8K displays (engadget.com)
2 points by Impossible on Feb 4, 2021 | past | 1 comment
17.Deformable Neural Radiance Fields (nerfies.github.io)
18 points by Impossible on Feb 3, 2021 | past | 1 comment
18.Pixel Shaders in Windows Terminal (github.com/microsoft)
141 points by Impossible on Jan 29, 2021 | past | 54 comments
19.Open Brush: A fork of the now open source project tilt brush (openbrush.itch.io)
1 point by Impossible on Jan 29, 2021 | past
20.Scavengers Studio creative director accused of belittling, screaming at, groping (gamesindustry.biz)
2 points by Impossible on Jan 25, 2021 | past
21.Roblox raises $520M at $29.5B valuation (venturebeat.com)
130 points by Impossible on Jan 7, 2021 | past | 111 comments
22.The Rendering of Cyberpunk 2077 (c0de517e.blogspot.com)
2 points by Impossible on Dec 17, 2020 | past
23.A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++ (github.com/nvpro-samples)
2 points by Impossible on Dec 17, 2020 | past
24.Why HTML is still more “Metaverse” than 3D (rianflo.medium.com)
1 point by Impossible on Dec 16, 2020 | past
25.SuperRT – Realtime Raytracing on the SNES (youtube.com)
6 points by Impossible on Dec 15, 2020 | past | 1 comment
26.Terathon: C++ math library for 2D/3D/4D vector, matrix, and geometric algebra (github.com/ericlengyel)
1 point by Impossible on Dec 8, 2020 | past
27.Facebook Accused of Squeezing Rival Startups in Virtual Reality (bloomberg.com)
1 point by Impossible on Dec 5, 2020 | past | 1 comment
28.A Pre-Post-Mortem About Marketing (5 Lessons Learned) (gamasutra.com)
1 point by Impossible on Nov 28, 2020 | past
29.In the works: HLSL Shader Model 6.6 (devblogs.microsoft.com/directx)
1 point by Impossible on Nov 25, 2020 | past
30.Getting to breakeven, and how we made it through the “VR winter” (medium.com/albn)
1 point by Impossible on Nov 14, 2020 | past

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