| 1. | | Agility SDK 1.711.3-Preview: Work Graphs, Wave Matrix, AV1 Encoding (devblogs.microsoft.com/directx) |
| 1 point by Impossible on June 23, 2023 | past |
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| 2. | | Teardown Frame Teardown: Rendering Analysis (acko.net) |
| 66 points by Impossible on May 1, 2023 | past | 8 comments |
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| 3. | | Teardown Frame Teardown: Rendering Analysis (acko.net) |
| 1 point by Impossible on Feb 1, 2023 | past |
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| 4. | | The FTC is reportedly investigating Meta’s VR division for antitrust violations (theverge.com) |
| 2 points by Impossible on Jan 15, 2022 | past |
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| 5. | | Valve is not your friend, and Steam is not healthy for gaming (polygon.com) |
| 6 points by Impossible on Jan 14, 2022 | past | 7 comments |
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| 6. | | Announcing Tangle (absurdjoy.com) |
| 1 point by Impossible on Aug 24, 2021 | past |
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| 7. | | Deep dive: how Shapez.io went from web game to $1M Steam hit (gamediscover.co) |
| 2 points by Impossible on Aug 18, 2021 | past |
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| 8. | | ProtoRes: Proto-Residual Architecture for Deep Modeling of Human Pose (unity-technologies.github.io) |
| 2 points by Impossible on Aug 6, 2021 | past |
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| 9. | | DirectStorage Developer Preview now available (devblogs.microsoft.com/directx) |
| 3 points by Impossible on Aug 2, 2021 | past |
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| 10. | | Progressive Tiling 2D Blue Noise Point Sets Encoded as Images (nothings.org) |
| 2 points by Impossible on Aug 2, 2021 | past |
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| 11. | | The Nothings Suite (pippinbarr.github.io) |
| 1 point by Impossible on April 20, 2021 | past | 1 comment |
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| 12. | | Stunning Photoreal Renders in Blender by Blitter (80.lv) |
| 29 points by Impossible on March 17, 2021 | past |
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| 13. | | C++ to Rust – or how to render your mindset (jduchniewicz.com) |
| 2 points by Impossible on March 15, 2021 | past |
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| 14. | | Indie Archetypes (derekyu.com) |
| 2 points by Impossible on March 3, 2021 | past |
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| 15. | | Stadia Developers Can't Fix the Bugs in Their Own Game Because Google Fired Them (kotaku.com) |
| 62 points by Impossible on Feb 23, 2021 | past | 14 comments |
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| 16. | | Apple's mixed reality headset could cost $3k and include 8K displays (engadget.com) |
| 2 points by Impossible on Feb 4, 2021 | past | 1 comment |
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| 17. | | Deformable Neural Radiance Fields (nerfies.github.io) |
| 18 points by Impossible on Feb 3, 2021 | past | 1 comment |
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| 18. | | Pixel Shaders in Windows Terminal (github.com/microsoft) |
| 141 points by Impossible on Jan 29, 2021 | past | 54 comments |
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| 19. | | Open Brush: A fork of the now open source project tilt brush (openbrush.itch.io) |
| 1 point by Impossible on Jan 29, 2021 | past |
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| 20. | | Scavengers Studio creative director accused of belittling, screaming at, groping (gamesindustry.biz) |
| 2 points by Impossible on Jan 25, 2021 | past |
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| 21. | | Roblox raises $520M at $29.5B valuation (venturebeat.com) |
| 130 points by Impossible on Jan 7, 2021 | past | 111 comments |
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| 22. | | The Rendering of Cyberpunk 2077 (c0de517e.blogspot.com) |
| 2 points by Impossible on Dec 17, 2020 | past |
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| 23. | | A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++ (github.com/nvpro-samples) |
| 2 points by Impossible on Dec 17, 2020 | past |
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| 24. | | Why HTML is still more “Metaverse” than 3D (rianflo.medium.com) |
| 1 point by Impossible on Dec 16, 2020 | past |
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| 25. | | SuperRT – Realtime Raytracing on the SNES (youtube.com) |
| 6 points by Impossible on Dec 15, 2020 | past | 1 comment |
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| 26. | | Terathon: C++ math library for 2D/3D/4D vector, matrix, and geometric algebra (github.com/ericlengyel) |
| 1 point by Impossible on Dec 8, 2020 | past |
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| 27. | | Facebook Accused of Squeezing Rival Startups in Virtual Reality (bloomberg.com) |
| 1 point by Impossible on Dec 5, 2020 | past | 1 comment |
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| 28. | | A Pre-Post-Mortem About Marketing (5 Lessons Learned) (gamasutra.com) |
| 1 point by Impossible on Nov 28, 2020 | past |
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| 29. | | In the works: HLSL Shader Model 6.6 (devblogs.microsoft.com/directx) |
| 1 point by Impossible on Nov 25, 2020 | past |
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| 30. | | Getting to breakeven, and how we made it through the “VR winter” (medium.com/albn) |
| 1 point by Impossible on Nov 14, 2020 | past |
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| More |