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Jonathan Blow is an amazing inspiration.

Braid, considered as one of the greatest games ever made, was built around a time when indie game dev wasn't really a big thing. He has also funded a bunch of other indie game dev companies.

His talks on programming and the bad practices of OOP, SOLID and all that nonsense and the general clunkiness and slowdown of software and the levels of abstraction and house of cards are very welcome commentary.



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