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netmem allows for traffic shaping at the kernel-level, whereas speedbump operates on a TCP connection level.

While netmem can be used for adding a fixed delay to network traffic (or a randomly generated one for each packet following a given distribution), speedbump can be used for introducing latency that changes predictably over time (i.e. forming a sawtooth wave or a sine wave), which was particularly desirable in my use case (testing app instrumentation). On the flip side, netmem can simulate packet loss, which speedbump can't do.



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